SECOND SITE ENTREPRENUER MAKES MEGA BUCKS FROM MEGABYTES
Second life - the nearest thing we have to Wesley Crusher's holodeck adventures - is now proudly boasting its first real-life millionaire.
Ailin Graef has been participating in the virtual world since 1994. Using her sexy slim avatar, small dumpy Ailin (it's only jealousy), has bought up plots of land on which she's built properties, schools, office blocks etc. She's managed to accumulate 300m Linden dollars - the game's virtual currency - which can be exchanged for real wonga in the real world (at current rates, you get about three Linden for one US dollar). She now employs 10 people (in the real world) to grow her virtual empire.
But now its getting lucrative, Second Life is likely to become a netscape of virtual vultures posing as affable avatars. With marketeers and pop stars' prs having already seen the potential in the game - and with wiley net trawlers amassing personal fortunes which if allowed to independently thrive could conceivably unbalance real-world stock markets - you can guarantee that we're but a gigabyte away from the regulation and economic legislation of virtual worlds.
Meanwhile, most of us will simply continue to p*ss about on planet online, just as we do in the real world. Heavy drinker, likes a flutter, bad manners and poor personal hygine, WLTM sexy millionairess avatar. Any takers?
Ailin Graef has been participating in the virtual world since 1994. Using her sexy slim avatar, small dumpy Ailin (it's only jealousy), has bought up plots of land on which she's built properties, schools, office blocks etc. She's managed to accumulate 300m Linden dollars - the game's virtual currency - which can be exchanged for real wonga in the real world (at current rates, you get about three Linden for one US dollar). She now employs 10 people (in the real world) to grow her virtual empire.
But now its getting lucrative, Second Life is likely to become a netscape of virtual vultures posing as affable avatars. With marketeers and pop stars' prs having already seen the potential in the game - and with wiley net trawlers amassing personal fortunes which if allowed to independently thrive could conceivably unbalance real-world stock markets - you can guarantee that we're but a gigabyte away from the regulation and economic legislation of virtual worlds.
Meanwhile, most of us will simply continue to p*ss about on planet online, just as we do in the real world. Heavy drinker, likes a flutter, bad manners and poor personal hygine, WLTM sexy millionairess avatar. Any takers?
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